Main Cast
The main characters the story focuses on.
Dante-
Dante is the main protagonist of the Devil May cry 3 game and the main playable character He is the second son of the demon Sparda and the human Eva, the younger twin brother of Vergil. Dante is a paranormal mercenary, private investigator and vigilante Devil Hunter dedicated to exterminating evil demons and other malevolent supernatural forces; a mission he follows in pursuit of those that killed his mother and corrupted his brother. He is a cocky, overconfident young man and gradually matures into a hero
Vergil-
Vergil is the older twin brother of Dante and one of the main antagonists of the Devil May Cry 3 game. Vergil and Dante went their separate ways, with Vergil rejecting his humanity and embracing his demonic heritage, in contrast with his younger brother's embrace of humanity and initial rejection of the demonic. Stoic and reserved, Vergil displays a willingness to do anything in his quest to obtain the power of his father, Sparda. Throughout the game he does whatever he deems necessary to harness the power of Sparda and rule the demon world.
Lady-
Lady is a human Devil Hunter who first appeared in Devil May Cry 3: Dante's Awakening as both a supporting character and a boss character. She is the daughter of Arkham and sought to hunt him down, encountering Dante in the process. Her mother died when she was younger by the hand of her father and ever since then she has sworn to not only take revenge on her father but exterminate all demons
Arkham-
Arkham was a scholar, father of Lady, and the main antagonist of Devil May Cry 3: Dante's Awakening. He allied himself with Vergil in reviving Temen-ni-gru and worked to become a demon. After a failed ritual involving sacrificing his wife, Kalina Ann, he then gained an alter-ego known as the Jester. He then became interested in inheriting the power of Sparda, seeking out the Sword of Sparda to usher a new age of chaos. He was killed by the combined efforts of Dante and Vergil and his own daughter. He is a manipulative character who orchestrates much of the conflict between the brothers.
Bosses
Hell Vanguards
Hell Vanguards are lesser demons in Devil May Cry 3: Dante's Awakening. It is first encountered as the level boss of Mission 2: The blood link, but it is not actually a boss as it is encountered as a standard enemy in subsequent missions.
The Hell Vanguard is known as the god of death and is responsible for managing the souls of the dead. It is feared by other demons for its sadistic personality and combat tactics, including the abilities to teleport and fly. Unlike other Hells, it does not seem to manifest through the same kind of sand, but rather by a mysterious blue dust.
The Hell Vanguard has multiple attacks:
The first move it does is teleportation: an instant shift to a place on the battlefield. It is used to spawn and after the teleportation (check lower)
Its main attack is scythe slash: the Hell Vanguard makes a slash with its scythe and then pulls it back also damaging in an arc.
Its other attack is a block attack: if you managed to block its scythe slash (with a melee weapon), it will then stagger and prepare to make a single downward slash. You can block this attack as well, by a performed melee attack at the right moment. You can continue this process, filling up the Stylish Gauge. Eventually, the Hell Vanguard will stop attacking.
Its second attack is teleportation strike: the Hell Vanguard's eye begins glowing as it vanishes from the battlefield with a very distinct bell sound, and a dark portal could be seen on the ground or in air. If it appears in the air, the Hell Vanguard will make a rushing attack in one direction, spinning its scythe all the way through. And if it appears on the ground, the Hell Vanguard will make an upward swing, flying up it the air. On Dante Must Die, Hell Vanguard will perform it three times, randomly alternating between air and ground attacks.
Hell Vanguards can stand in a blocking stance, blocking any melee or ranged attack. Unlike Hell Prides, its block can be broken but if you break it, it will make a block attack.
The Hell Vanguard's two most dangerous moves are both of its teleportation attacks. When it disappears, a water-like rippling effect on the ground or in the air will warn of where it will come from. If the ripple is on the ground, the Vanguard will burst out of the ground from beneath Dante and attack him as it flies into the air. If the ripple is in the air, the Vanguard will perform a highly damaging dash attack through Dante. Both attacks are signaled by the Vanguard throwing its head back and maniacally laughing, before disappearing making an ominous sound as if from a gong or low-pitched bell. When this sound is heard, focus on running and dodging.
For the rising ground attack, dodge by rolling or dashing away to the left or right; the rising scythe will be long enough to capture Dante in its reach, strongly discouraging backflipping from the attack. For the charging head on attack, a black mist will indicate where the Hell Vanguard will strike from, and it is advised as well to dodge to the side as soon as possible as it pops out, requiring great focus from the player to time their escape well. The Hell Vanguard is vulnerable during these attacks to firearms, allowing the player to chip away and maintain the Style Gauge as it attacks.
If a Hell Vanguard is Devil Triggered, it will make an onslaught of its teleportation attacks, doing them up to five times in a row.
Royalguard Style is effective against it if one can correctly time the Royal Block. Otherwise, simply counter its scythe attacks with standard sword swings and run and jump to dodge its teleporting attacks.
Cerberus
Cerberus, also referred to by the title Ice Guardian, is the Gatekeeper of the entrance to the Temen-ni-gru, chained up and sealed away by Sparda. He is the boss of Mission 03 of Devil May Cry 3: Dante's Awakening.
In the Devil May Cry HD Collection, the player will achieve the award "Man's Best Friend" for defeating Cerberus.
Cerberus is a three-headed hellhound willing to grant power to the worthy. He has the power to control ice, which he uses to encase himself in ice armor, summon showers of icicles, and belch small icebergs. Each of his heads uses different techniques. Also, his hind paws seem to be missing and replaced with ice; this can be spotted when Cerberus lunges his heads at the player.
When Dante first enters the tower, he finds Cerberus at the entrance in the Ice Guardian's Chamber. Cerberus demands that he leave, and then attacks when Dante mocks him. After being defeated, Cerberus asks Dante if he's not human which Dante responds that he's not sure. Cerberus, impressed by Dante's strength, willingly relinquishes his soul to Dante as a Devil Arm that is a set of nunchucks that are the element of ice that Dante does stylish combos and dances around with them and he casually spins on his forearm.
Main article: Mission 03
Cerberus will be encased in an armor of ice that must be dispelled before he can be damaged. Shoot the ice off of his heads, then attack the legs to make him fall down and attack his exposed heads. It is possible to kill Cerberus using only firearms without moving by going to the right side of the stage and firing at Cerberus with Maxed-out Ebony and Ivory.
Gigapede
The Gigapede is an enemy in Devil May Cry 3: Dante's Awakening. It is encountered first as a boss in the Temen-ni-gru, and two others infest Leviathan's intestines, but these are not boss encounters. In the Devil May Cry HD Collection, the player will achieve the award "Pest Control" if the player defeats Gigapede.
Gigapede is a giant tapeworm-like demon which entered the Human world through a time-space rift. It possesses a strong exoskeleton that impedes enemy attacks, and can generate balls of lightning to deter foes
Main article: Mission 4
Any weapon will do for this boss, but Agni & Rudra and Cerberus have an edge in that many of their combos extend below the plane of the floor, (a.k.a. Dante's feet.) First, jump on its head, then hit it as many times as you can until it goes inside a hole, dodging any electric attacks as you go, and repeat. When it covers itself with lightning, it will flip you off so jump and spam Ebony & Ivory to delay your descend so you can still land at the top. Make sure to land on its head as attacking its body will cause decreasing damage. Try not to fall to the ground, since it has special electric attacks for when you are on the ground. If you time your attacks well, you can reflect its pink ball lightning attacks back at it, causing significant damage. Shooting a segment with firearms when it is about to release a lightning attack will cancel it and is possible to cancel the following attacks when switching to another segment and keep firing.
The two Gigapedes found inside Leviathan do not need to be killed to proceed. It is possible simply to run away from them, as they will stop when they reach the membrane to the next chamber, blocking your way back. This method grants no Orb rewards. However, they can be killed for an amount of Red Orbs and a few Style points. Cerberus is especially useful here as it attacks quickly and has little recovery time after combos. It is also possible to kill them with firearms once they reach the membrane, although it will take some time.
Jester
Jester is the boss you encounter and fight 3 times which is also Arkham. Throughout the game he has split personality disorder, and he gained his alter ego Jester where he manipulates Dante throughout the game. He is tall and dressed in a Jester outfit black and purple. As Jester, he possesses a flamboyant and clownish personality, possessing the cunning and intellect he has as Arkham but with a crazed personality. He constantly taunts, and even berates, his opponents in this persona. Dante's comments insinuate that his vexing nature is even more annoying than his own.
During the first battle, he does not flinch if he's hit unless you strike while he fans himself with his scepter; this is triggered by shooting him with any firearm, although Ebony & Ivory (and close range shots from Kalina Ann for advanced players) are the most effective. You are free to do your most punishing and powerful combos while he's doing this. After this, Jester vanishes and summons a flurry of energy spheres and behaves more like a circus ringmaster. He still won't flinch while doing this. The spheres can be unpredictable and hard to avoid, but he summons them in one of three attack patterns: scrambled (if there's 2 portals above Jester), his most unpredictable attack, where the spheres bounce around the whole area; circulating (if there's 3 portals above Jester), the easiest pattern to avoid, where the spheres move around the area in an orderly, yet slow and circular fashion; and waves, which is hard to avoid if the player is near Jester, where the spheres come from a single portal above Jester, but in quick, devastating waves of three spheres in all directions. The only way to endure the waves unhurt is through timing your rolling and staying far from Jester while he's doing this.
The second and third battles are similar to the first one, only with three major differences:
They can be skipped
Jester attacks a bit more aggressively
When about half his health has been depleted, Jester will summon a giant, smiling ball to ride and attack with.
When he summons the ball, Jester's arsenal of attacks will change slightly. Sometimes, the "ball" will shoot a bomb from its mouth, similar to the one that the Hell Wrath struggles with. Another ability it has is the uncanny ability to use the spectral hand found on demonic door barriers to attack, usually when Jester uses his spheres; it is possible to tell if the ball will use it if it appears to be straining something. Then, there are the four large demonic barriers the ball summons when Jester uses any sphere pattern. Finally, the ball has the ability to explode when you attack Jester with a Devil Arm before he attacks. Once you make your move, Jester vanishes. The ball laughs and explodes a short time later. Jester then summons a new ball. A quick strategy is to take advantage of the fact that you can actually make Jester tired using firearms while he's on the ball. Then, barrage him with Swordmaster aerials and avoid his attacks.
Defeating Jester 3 times within the playthrough (including Mission 12 and Mission 17 fight with Jester) will grant you the Who's Laughing Now? award. Your encounter with him in Bloody Palace will also count.
During the last battle, the ball has two more attacks: Jester will roll it around, damaging anything in its path, or he will bounce around the area with it.
It's possible to break the ball when Jester is fanning himself. Even though he will summon another one later, doing so will give you more time to attack.
During the fight with Jester, if you listen closely, you can hear him shout random quotes from his cutscene dialogues, including "Welcome to Hell!" and "Jester's gonna spank your butt, spank you on the butt".
Agni & Rudra
Location: Temen-ni-gru (Tower of Demons)
Significance: These two demonic brothers, Agni and Rudra, are based on the Hindu gods of fire and wind, respectively. They represent Dante’s first major challenge within the Temen-ni-gru and set the tone for his powers to grow as he faces increasingly difficult foes.
Battle Mechanics: Agni uses fire-based attacks, while Rudra uses wind-based abilities. The two attack in tandem and each boss has its own set of moves, but they also work together to create powerful elemental combos.
Strategy: The key to defeating them is to focus on one boss at a time, isolating Agni and Rudra from their cooperative attacks. After defeating one, the other becomes more aggressive, so patience and quick reactions are essential.
Leviathan
Leviathan, also called Evil God-beast, is a colossal, flying, whale-like monster that Dante encounters in Devil May Cry 3: Dante's Awakening. It swallows Dante at the beginning of Mission 8: A renewed fear, and he must fight his way out from its insides.
In the HD Collection, the player will achieve the award "Inside Out" for defeating it.
The exterior of the Leviathan appears as a hybrid of a whale and an eel. It takes on three tail fins in the back and facial features similar to a baleen whale with dozens of sharp teeth and an eye capable of being bypassed when its prey utilizes a sharp enough tool, like Dante's Rebellion. Its body is noticeably long.
In the internal part of its body, the Leviathan is comprised of abnormal systems, much like a demon is deformed. Its intestines are very enormous, and each part of the entrance way has two Gigapedes, with several demons appearing in the other areas, each intestine is linked to its stomach. Its stomach is filled with debris and its fibers grow over it and create a landscape that can be traveled around the large mounds, it has sections guarded by vulnerable "horned pustules" that must be destroyed in order to progress to its intestines. In its Retina possesses the "Ignus Fatuus" which is covered in flesh at the center, there are also parts of brain matter seen at the walls but only one eye shows the outside world. Near the area of its Heart, there is a wall where the said item can be placed, allowing passage to the three component parts of Leviathan's heart. The Hell Envies themselves appear in five groups.
Leviathan is a biological weapon created by the Devil-King. Its body is a gateway to the Hell of Envy, and the souls of those sent to Hell for jealousy are its power source. Sparda sealed it away along with Temen-ni-gru, but it is released by Vergil and Arkham.
Leviathan swallows Dante as he is running down the tower after awakening his Devil Trigger, and Dante wanders throughout its entire body until he slays the beast's heart, causing it to die and fall onto the Subterranean Garden. Dante then escapes out of its eye.
Main article: Mission 8
When you make it to Leviathan's heart, you have to hit at least one of its lungs until it shrinks back to open the heart's armor, then hit the heart as much as you can. The left lung will absorb Red Orbs dropped by the minions, while its right lung will drain Dante's Devil Trigger gauge and any dropped White Orbs. If any Green Orbs drop, the lungs can absorb those as well in order to heal. Hitting the right lung is recommended as it is not writhing as the left so it takes all of your hits. Dodge the heart's attacks and the minions and repeat. You can use the minions as shield for the heart's electric spheres and the double laser. Heart of Leviathan is weak to Agni & Rudra's attacks. A good strategy is to hit both lungs until they are severely damaged. When the demons approach you, jump away and attack the second lung, then finish off the one lung, attack the heart and when it closes again, finish the second lung. That way you have more time to attack the heart, because you may finish the second lung with firearms and as such, stay close to the heart. Also, bear in mind that the left lung (red) is using the orbs it captures to power the red lasers attack while the right lung (blue) powers the blue homing spheres attack with the magic power it drains from Dante. If you focus your attacks on a single lung, you will relieve yourself of that attack. However, if the Hell envies are killed, the Left lung will capture the orbs and power the laser attack anyway.
Nevan
Location: Temen-ni-gru, at the base of the Tower.
Significance: Nevan is a powerful vampire queen who can control electricity and manipulate lightning-based attacks. Her boss fight also plays into Dante’s journey of self-discovery, as she represents the kind of dark power he is capable of mastering.
Battle Mechanics: Nevan can hover in the air and summon waves of electrical energy, along with lightning strikes. Her physical attacks and her ability to manipulate the environment (summoning bats, causing environmental hazards) make this fight very dynamic.
Strategy: Nevan's aerial movements make her hard to reach with normal attacks, so players need to use their Devil Trigger and jump attacks to hit her. Avoiding her electric attacks and dealing damage quickly is key to victory.
Vergil is another boss you fight him 3 seperate times in the game the 3rd time is the final boss fight the fight between brothers.
Vergil
Vergil (First Fight)
Location: Temen-ni-gru, during the climb up the tower (near the middle of the game)
Significance: This is the first major battle between Dante and Vergil. At this point in the story, Vergil has emerged as the antagonist who desires to gain Sparda's power, believing that humanity is weak and that demons should rule over the world. Dante, on the other hand, values his human side and wants to protect humanity. This fight marks the beginning of their intense rivalry.
Battle Mechanics:
Vergil's Attacks: Vergil uses a katana (Yamato) to perform rapid, precise attacks. He combines quick sword slashes, energy projectiles, and teleportation (through the use of the "Rapid Slash" move) to overwhelm Dante. He also uses powerful ground and aerial slashes, including the "Judgment Cut," which sends a large energy wave toward Dante.
Devil Trigger: Vergil can activate his own Devil Trigger, which enhances his speed and attack power, although his transformation isn't as pronounced as Dante's at this stage in the game.
Teleportation: Vergil uses his teleportation skill often, making it difficult to predict where he will strike next. He can teleport both in the air and on the ground.
Strategy:
Avoiding Vergil's Attacks: Vergil’s sword attacks are fast and powerful. You need to stay on your toes and be prepared to dodge frequently. His use of teleportation means that timing your dodges is crucial to avoid being hit.
Countering Vergil: After Vergil’s more aggressive sword strikes, you have an opportunity to attack. His "Judgment Cut" energy blast can be dodged by jumping or evading at the right moment, and once Vergil finishes certain attacks, he’ll leave openings where you can strike.
Devil Trigger Usage: When Vergil enters his Devil Trigger form, his attacks become faster and more lethal. You should use your own Devil Trigger to match his speed and gain an advantage in terms of damage output. Be patient and learn to counter his teleportation.
Vergil (Second Fight)
Location: Temen-ni-gru, at the top of the tower (this fight occurs after Vergil has unlocked more of Sparda’s power and becomes even more dangerous)
Significance: This is the second and more intense battle between Dante and Vergil, and it takes place just before the final confrontation. At this point, Vergil has taken control of the Temen-ni-gru, and his desire to obtain Sparda's full power has become more pronounced. This fight is a test of Dante's growing strength and control over his demonic abilities.
Battle Mechanics:
Vergil’s Power: Vergil is much more powerful in this fight compared to the first one. He still uses the Yamato katana but now has access to more devastating attacks, including larger and more aggressive energy slashes.
Judgment Cut (Expanded): Vergil now performs an even more powerful version of his "Judgment Cut," unleashing multiple energy waves. He can also perform a variation of the Judgment Cut that targets Dante at a distance, requiring better timing to avoid.
Devil Trigger: Vergil’s Devil Trigger state is now much more dangerous, increasing his speed and giving him new moves like the "Judgment Cut End," a devastating and rapid attack combo that is difficult to dodge.
Teleportation & Sword Play: Vergil becomes even more unpredictable in this second fight, constantly teleporting and attacking with lightning-fast sword strikes. His teleportation can leave Dante with little room to counterattack, making the fight a battle of attrition.
Strategy:
Dodging & Countering: Vergil’s combination of teleportation and rapid slashes can be difficult to avoid. Focus on evading his Judgment Cuts and be patient as Vergil leaves openings after his more prolonged attacks.
Timing Attacks: Wait for Vergil to miss a few attacks, then quickly use Dante’s own Devil Trigger to unleash combos. If you can bait Vergil into a teleportation or Judgment Cut, this is your window to strike back.
Devil Trigger Usage: Again, using your own Devil Trigger is vital for matching Vergil’s speed and being able to deal significant damage. Pay attention to Vergil’s movements, as he’s prone to leaving openings during his long animation attacks.
Vergil (Final Fight)
Location: Temen-ni-gru, the summit (final stage before the end of the game)
Significance: The final confrontation with Vergil is the emotional and thematic climax of Devil May Cry 3. By this point in the story, Dante has embraced his demonic side and understood the full implications of his father’s legacy. Vergil, on the other hand, has fully rejected his humanity and seeks ultimate power by unlocking Sparda’s full demonic potential. The brothers face off in a battle for control over their destiny—one embracing humanity, the other rejecting it.
Battle Mechanics:
Yamato: Vergil’s weapon, the Yamato, has the power to manipulate space and time. This makes his attacks difficult to predict and even harder to avoid. Vergil’s sword slashes are lightning-fast, and he uses "Judgment Cut End" in this phase, a rapid and multi-hit attack that can destroy Dante if not avoided.
Devil Trigger: Vergil is now fully powered up in Devil Trigger form, making him a true force to be reckoned with. He gains increased speed, and his attacks become far more damaging. His Devil Trigger form also lets him perform devastating, teleporting moves that can be difficult to counter.
Teleportation: Vergil’s teleportation is now much more fluid and dynamic, making him an even harder target to track and hit. His teleportation and sword attacks become a constant barrage of fast-paced strikes.
Doppelganger: Vergil can summon a shadowy duplicate of himself, making the battle feel even more chaotic. The Doppelganger attacks alongside Vergil, adding an extra layer of difficulty. You’ll have to focus on both Vergil and his clone, taking down one before dealing with the other.
Strategy:
Fight at Your Own Pace: Vergil’s final battle requires patience and precise timing. Since Vergil’s speed and strength are so high, you must be prepared to dodge a lot of his attacks. Timing your dodges and counterattacks will be crucial to winning this fight.
Punishing Mistakes: Vergil’s "Judgment Cut End" is a series of devastating slashes, but it leaves him open at the end of the combo. Use your Devil Trigger to counterattack when you see him about to finish his combo.
Take Down the Doppelganger: The Doppelganger can be annoying, but it’s important to focus on Vergil first and then deal with the clone. Once Vergil is defeated, the Doppelganger will disappear. Use long-range attacks or Devil Trigger combos to defeat the clone as quickly as possible.
Beowulf
Beowulf, also called Lightbeast, was one of the gatekeepers of Temen-ni-gru, who was half-blinded and sealed away for 2000 years by Sparda. He is one of the bosses that appears in Devil May Cry 3: Dante's Awakening.
Beowulf is a very large demon comprised of mismatched parts from different animals (a Chimera.) His head, torso, and four-digit claws are similar to a Lion's with one eye missing, and a single curved horn atop. He has talons instead of feet, and four wings which can unfold from his back. He also has a scorpion tail but doesn't use it to fight.
Beowulf is cruel, unforgiving and vindictive as was shown when he promised to annihilate every last blood relation of Sparda for the latter's betrayal of the demonkind. He's also ruthless and impulsive as shown when he immediately attacked Vergil after sensing his smell without making any attempt to confirm the identify of his enemy. Thinking that his opponent was still Dante, he underestimated Vergil and was killed by having his head split into eight by Yamato. During his last moments, he curses Sparda once more, saying "That excrement Sparda had two sons!" Afterwards, his power is used by Vergil (as well as Dante) when he becomes a Devil Arm.
Beowulf has a moveset, closely resembling the attacks Dante does with this Devil Arm equipped. During first and second phases, he changes from a more held back to a feral state.
First phase
His "opener" and main attack is an attack combo: Beowulf throws two punches and then slams the ground in front of him.
His second attack is foot stomp: if you're very close, Beowulf stomps several times, trying to trample you.
His third attack is swinging off: if you hit Beowulf in the eye, he flails his arms in order to shove you away, mainly hitting if you remain the air.
His fourth attack is a punch: Beowulf throws a single powerful punch that knocks the player away.
His fifth attack is a spin punch: if you stand behind Beowulf, he'll quickly try to turn around reach you with a fist attack.
Second phase
Dealing enough damage to Beowulf (regardless if his eye was hit or not), will make him temporarily stunned which causes him to create a pillar of light around himself while spreading his wings; exclaiming "I WILL KILL YOU!" The first time this attack is triggered, he will change phases, adding new moves for him to use alongside his first phase attacks. He can trigger this attack again, which will make him start to use his cage-drop stomp intermittently through the fight.
His main attack is rush: He will roar at you and begin running towards the player on all fours.
After making a rush, he will either:
1. Turn around and rush again.
2. Follow the rush with a pounce attack.
After rushing, he will stand upright and stomp the ground to drop cages from the ceiling, and then launching them at the player.
These cages can be respectively launched towards Beowulf to deal heavy damage by hitting them with certain attacks like stinger, sword pierce, reverb shock or straight.
His second attack is Volcano: Beowulf will yell "Crush and Pulverize!" while slamming a bright fist into the ground, causing a large explosion around the point of impact.
His third attack is to summon projectiles: if the player remains too far from Beowulf, he will spread his wings and fire a volley of 6, pause, then 3 seeking projectiles towards the player, yelling "Sparda!"
Main article: Mission 11
The Main Strategy to defeating Beowulf is to jump and slash at his one good eye, causing him to flail about.
Beowulf utilizes attacks similar to Dante’s Beowulf Combo A and Volcano. If the player is behind the boss, Beowulf will sometimes spin around with his fist out, doing a 180 degree turn. He can also stomp on the ground, not only doing damage in front of him, but occasionally dropping cages from the ceiling, which he can attack, sending them flying towards the player. Beowulf will shout “Sparda!” before launching projectiles of light, which are easily absorbed by Royal Guard’s Ultimate ability.
When Dante enters the Torture Chamber, Beowulf senses that Dante has "Sparda's blood", and attacks. Dante defeats and blinds the creature, however it is able to run. But when Beowulf tries to chase down Dante's scent he instead finds Vergil. Assuming him to still be Dante, he tries to "annihilate every last blood relation of Sparda". However, Vergil immediately kills Beowulf and the demon falls apart, realizing his mistake in the process while cursing Sparda. Vergil then takes Beowulf's soul as a Devil Arm which is worn on the hands and feet.
Geryon
Geryon also referred to as Timesteed[1] is a member of the rare "Geryon" species, demonic horses capable of manipulating time. It was believed to be the last member of its species, until the Elder Geryon was discovered.
It is a boss in Devil May Cry 3. Dante faces it in Mission 12: Hunter and hunted, and earns the Quicksilver Style for defeating it. In the Devil May Cry HD Collection, defeating Geryon earns the player the "Rough Rider" award.
Geryon is a type of demonic horse capable of localized control of time. The demon steed Geryon resembles an enormous, dark hued horse with a mane and tail of blue flame, it's hooves, mouth and eyes also possessing a blue glow. Geryon pulls a large hearse made of black steel, with wheels featuring sharp spikes along the rims.
Geryon was once a horse of legend ridden by countless heroes, until its ingesting of demonic essence corrupted and empowered him with limited control over time.[2] He leads a ghostly hearse, equipped with a heavy armament.
When Dante first steps upon the bridge in the Underground Arena, Geryon engages him in a game of "Chicken" until the bridge collapses and they fall into a colosseum. After Dante defeats Geryon, Dante receives his soul as the Quicksilver Style.
Main article: Mission 12
There are two phases to the fight with Geryon: A game of "chicken", where Geryon charges at Dante over a bridge, and a gladiator-style battle with him in an arena after the bridge breaks. During both fights, Geryon possesses the ability to teleport around the battlefields by jumping into and out of portal-like holes in space-time.
Boss Reward: Quicksilver Style
Upon defeating Geryon, Dante receives the ability to choose Quicksilver Style. In exchange for DT, Dante can relatively slow down time around him while he moves at normal speed.
Doppelganger
Doppelganger, also known as Deathvoid, is a Demon composed of shadow that takes the same shape of his foes by refracting light in various directions.[2] He is encountered as a boss in Devil May Cry 3 and Devil May Cry HD Collection. In the HD version, the player will achieve the award "Step Into The Light" for defeating him.
When in an area with darkness, the demon resembles that of Dante in his Devil Trigger form. However, Doppelganger resembles more of Dante's normal form when exposed to the light.
Nothing much is shown of Doppelganger's personality. He occasionally taunts Dante during their fight, urging him to attack when he's in his invulnerable state. When defeated by Dante, however, the demon accepts his defeat and allows Dante to absorb him without hesitation.
Main article: Mission 17
As a being of shadow, he must be paralyzed by shining light on him. This stuns him and leaves him open for attack. Otherwise, he is invulnerable.
When Dante first enters the Apparition Incarnate, Doppelganger encounters the Devil Hunter and refracts his form to resemble Dante. Dante further mocks him for trying to "ask [him] some questions", saying that he's already answered them to himself and battles the demon. After defeating Doppelganger, Dante receives his soul as an attack style.
Doppelganger is a formidable demon, being able to bend and refract light to take the form of an opponent as well as mimic some of his fighting moves; for Dante specifically it mimics the Rebellion, his hand-to-hand combat and some moves from Beowulf (rendered as darkness instead of light), and the Trickster style's Dash. Uniquely, Doppelganger can also shoot dark energy from his palms or produce a powerful dark energy attack from the ground, in a fashion identical to how Dante uses Beowulf. While in the darkness, he is invulnerable to attacks. Despite his formidable status, however, the demon was no match for Dante
Arkham
Arkham is revealed to be Jester at the end and is one of the final boss fights besides Vergil
After Dante and Vergil weaken and tire each other out in their rematch with a mid fight appearance by Mary, Arkham arrives as Jester congratulating the three for playing their part. Alternating between his human and Jester forms, Arkham subdues Mary, Vergil, and Dante while revealing his plan. He explains that although Vergil had the Perfect Amulet and the blood of Sparda, Vergil didn't have the final key to unlocking the power of the Temen-ni-gru: the blood of the mortal priestess that Sparda used to seal the tower. Arkham then proceeds to stab Mary in the leg, revealing to her that she is in fact a descendant of the priestess that Sparda sacrificed and that her blood was the final key. After making his plan known, Arkham is then surrounded by the three unwilling pawns who briefly set aside their conflicts with each other in order to stop him. At this moment, the tower activates and begins to rumble as its inner machinery starts shifting. Arkham takes this chance, and knocks all three off the platform as it raises to the top, declaring that he will acquire Sparda's power.
Arkham stands at the center of the platform while it acquires various angel themed bells as it rises to the top of the tower. Upon reaching the top, Arkham delights as the portal to the demon world opens to him, raving in a speech about how he will become the god of the Human World after he gains the power of Sparda. He is then pulled in the Demon World. After making his way to the Forbidden Nirvana, Arkham finally comes to his prize: the Force Edge. He uses the Perfect Amulet to activate the sword and pulls it from the stone that it was stuck within. Upon taking the sword into his hands, demonic power flows through Arkham and he takes on the form of Sparda.
Later, Arkham encounters Dante. After a brief talk, Arkham utilizes the full strength of the demonic power he gained, and his corrupt heart causes him to turn into a hideous, amorphous blob. Dante and Arkham battle, but Dante is overwhelmed by Arkham's newfound strength. Before Arkham can deal the finishing blow, Vergil steps in and joins the battle. Through a combined assault, they defeat Arkham with a dual charged shot from Ebony & Ivory, forcing Sparda's power out of him and driving him out of the Demon World. Arkham is then seen plummeting from the portal in the sky back to the roof of Temen-Ni-Gru. Grievously wounded, but still determined to become a god, Arkham attempts to crawl his way back to the Demon World. He is stopped by Mary who encounters him on the roof. Mary prepares to shoot Arkham, but he tries to justify his actions, chief among them, the murder of his wife, comparing it to the human sacrifice Sparda made in order "to become a legend." He pleads with Mary to help him, but she tells him that Mary is long dead and that her name is now Lady. When Lady prepares to fire her gun to finish off her father once and for all, Arkham yells at Lady not to shoot him but Lady does so anyway, ruthlessly, until she runs out of bullets, ending Arkham and his maniacal ambitions forever.
After a failed ritual involving the sacrificing of his wife, he gained demonic power that is considered immature. This power was the ability to transform into his alter-ego, Jester, and himself at will. As Jester, he displays a multitude of powers.[3]
Powers
Superhuman strength: Arkham is capable of knocking off three people who were all carrying their heavy weapons, into one each other and across a room in one kick. Despite his enhanced strength, he is still weaker than Dante and Vergil in good condition but can fight humans like Lady with little difficulty.
Superhuman speed: While in his Jester persona, he dances about to avoid bullets from Ebony & Ivory. While confronting Lady in Mission 6, he was able to catch a book he had dropped on her face while preparing to toss her over a ledge.
Accelerated healing: Arkham can heal from injuries faster than humans can, having no signs of injury a short time after being shot or stabbed.
Teleportation: As Jester, Arkham has shown the ability to teleport short distances.
Wall walking: Arkham has shown the ability to walk on walls and ceilings.
Devil Trigger: Using Force Edge, Arkham was able to take the form of Sparda for a short time before transforming into a hideous blob-like creature.
Abilities
Dark Magic: As Jester, Arkham shows many magic related abilities.
Exploding spheres: As Jester, he summons circles that produce spheres that float about in various formations and speeds that explode on contact. These formations include floating around in a set pattern, bouncing around erratically in random patterns, and in quick, successive waves.
Demonic ball summoning: Jester can summon a demonic ball with a face that resembles his own. He stands atop the ball and it can spit out explosives that are nearly identical to the ones carried by the Hell Wrath. He can also have the ball bounce around in an attempt to crush his enemy or roll quickly to run over his opponent. This ball can also create barriers similar to the ones that block doors in order to limit enemy movement options. If an enemy spends too much time near the ball, it will explode.
Barrier: Jester forms a barrier to protect himself from his spheres.
Intellect
As a scholar, he is extremely knowledgeable on Sparda and his life, the Demon World, and other subjects pertaining to the nature and history of demons. He is the one who told Vergil of the various safeguards Sparda put on Temen-Ni-Gru and how to undo them, such as the seven demons who’s names Sparda had stripped away. He also has knowledge of how to open the doors of Temen-Ni-Gru without having to undo the various puzzles or gather specific items that Dante needed to obtain.
Arsenal
Perfect Amulet: Arkham was shortly in possession of the Perfect Amulet and used it to activate the latent power of Force Edge.
Force Edge: For a short time, Arkham held Force Edge, absorbing its power and even taking the form of Sparda.
Marotte: As Jester, he carries a bronze marotte with a turquoise gem at the top.
With Force Edge
After obtaining the Force Edge, Arkham gained the powers of Sparda. Unable to control it, Arkham turns into a hideous, blob-like form that reflects the darkness of his own heart. In this form, which Dante encounters in Mission 19, Arkham has various new abilities.
Supernatural strength: Arkham can easily pick up and restrain a grown man.
Accelerated healing: Arkham can reattach limbs that have been removed.
Legion spawning: Arkham can spawn small demons known as Arkham's Legions to attack enemies.